Joe Provenzano
On-Set VFX Supervisor | Cinematographer | Unreal Engine Cinematics
Los Angeles, CA | (310) 488-7707 | joepro@mac.com
LinkedIn: joepro600 | IMDb: Joe Provenzano
Demo Reel: www.joeprodp.com
Professional Summary
On-Set VFX Supervisor, Unreal Engine Cinematic Artist, and Director of Photography with 20+ years of experience delivering feature film, television, commercial, and AAA game content. Specialized in bridging live-action production and real-time cinematics through Unreal Engine, virtual production, motion capture, photogrammetry, and visual effects pipelines. Trusted collaborator for award-winning directors, ASC cinematographers, major studios, and game developers including Frost Giant Studios, Universal Pictures, and productions led by Quentin Tarantino, John Woo, and Luca Guadagnino. Certified in Unreal Engine by Epic Games.
Career Highlights
- 20+ years across film, television, commercials, music videos, and AAA games
- Unreal Engine Certified by Epic Games
- Contributed to 500+ productions reaching billions of viewers worldwide.
- Worked with Academy Award-winning filmmakers and ASC cinematographers
- Built real-time cinematics and virtual production workflows for feature films and games
- Specialized in VFX supervision, motion control, photogrammetry, and performance capture
- VES Award–Nominated VFX Team Member (2026)
Tools and Technologies
Software: Unreal Engine 5, Blender, Autodesk Maya, DaVinci Resolve, Adobe Creative Suite, Perforce, ShotGrid, and AgiSoft Metashape.
Visual Effects: On-Set Supervision, Visualization, LiDAR, Photogrammetry, Gaussian Splats, Volumetric 4D, Motion Capture, Camera Tracking, Motion Control, and Compositing
Cinematics: Unreal Engine 5 Sequencer, Shot Design, Lighting, Previsualization, Animation, DaVinci Resolve color and edit, Rendering and Post-process
Leadership: Team Building and Leadership, Pipeline Development, Technical Supervision, and Cross-functional Collaboration.
Professional Experience
On-Set VFX Supervisor / Unreal Cinematics Artist | Freelance / Studio Projects
2020 – Present
- Lady Gaga feat. Doechii “Runway” (Music Video 2026) directed by Parris Goebel, VFX by SkulleyFX. On-set Visual Effects Supervisor. Created 3D References and Previs in Unreal and supervised all composite elements on set during filming.
- Tumor (Feature Film 2026) directed by Will Bridges in Los Angeles VFX by SkulleyFX. On-set Visual Effects Supervisor in charge of advising and supervising all composite shots, de-aging, and clean-up elements for 40-plus shots spanning a dozen key scenes.
- Artificial (Feature Film 2026) by Luca Guadagnino shot in London. VFX elements shot on locations in Reno, Toronto and Montreal. Served as Visual Effects Cinematographer for all composite plates elements, cloud-point photogrammetry, and establishing shots.
- SOL: Shogunate (Unreleased Video Game 2027) developed by Chaos Manufacturing in San Marino, CA: Designed and built narrative cinematics, including animation, shot design, and lighting in Unreal Engine 5. Designed and completed several key scenes for the trailer from scratch, utilizing game-play materials and characters. Helped create, color, and render all of the cinematics and game-play elements for the promo materials. Continuing to build and direct elements for promotional and cinematic material as the game develops.
- Stormgate (Video Game 2025) developed by Frost Giant Studios in Irvine, CA: Cinematics Artist, collaborated with former Blizzard StarCraft directors to build camera, animation, and lighting design for campaign cinematics in Unreal Engine 5. Completely designed and built the main end-scene for the game comprised of 20+ shots, and assisted on several other key scene cinematics.
- After the Hunt directed by Luca Guadagnino (Feature Film 2025): Led VFX camera operations, coordinating VFX composite sequences on locations in New York and New Haven, CT. Supervised and shot cloud-point photogrammetry for 3D modeling for all composite shots for the film. Our VFX team was nominated for a VES Award in 2026.
- The Killer directed by John Woo (Feature Film 2024): Developed and animated several key previsualization shot sequences in two scenes, using LiDAR data and Metahuman rigs animated and built in Unreal Engine 5. In charge of breaking down massive LiDAR scans and rebuilding them in Unreal, hand animating fight sequences, relighting the environment meshes, and preparing the scenes for revisualization camera placements.
- Suicide Squad directed by James Gunn (Feature Film 2021): Executed precision VFX camera work for CGI integration. Responsible for supervising VFX composite plates and other elements with a focus on Hydroflex underwater battle sequences.
- Once Upon a Time in Hollywood (Feature Film 2019) directed by Quentin Tarantino: Operated miniature and VFX camera systems for the Van Nuys Drive-In theater scenes. Worked directly under the supervision of VFX legend John Dykstra.
- First Man – Universal Pictures (Feature Film 2018): Supervised and operated motion-control camera systems for lunar surface and miniature sequences, all shot on 35mm VistaVision film.
Camera Operator & 2nd Unit DP | Freelance
2006 – Present
- Summer Camp (2024 Feature Film) starring Diane Keaton and Kathy Bates, (as Camera Dept Manager and 2nd Unit DP) Dir. Castille Landon, DoP Karsten Gopinath
- Shooting Stars – NBC Universal (2023) / Summer Camp - (2024): Directed 2nd unit cinematography managing multi-camera setups for VFX, stunts, and narrative scenes.
- Music Videos – Sabrina Carpenter (2024): 2nd-unit DP cinematography for 'Espresso' and 'Taste', totaling 500M+ combined views. Designed, lit, and shot 80% of shots in the final edit of the video leading a team of 20-plus film professionals.
- Commercials – Tostito’s, Smoothie King, Nationwide, Folgers, Coors Light, TroyBilt, KNBC News, and Food Network: Designed and executed cinematography for high-end visual campaigns with strong narrative and VFX integration.
Camera Assistant & Operator | Various Productions
1995 – 2005
- Operations Manager of Camtec Motion Picture Rentals in Burbank 1995 - 1998 in charge of managing 12 to 15 employees.
- Progressed from camera assistant to lead operator on 300+ productions. Developed expertise in motion-control and digital workflows, training 50+ junior assistants and maintaining flawless production reliability and leading camera teams of 20+ technicians.
Notable Collaborations and Clients
Quentin Tarantino, Taika Waititi, Jonathan Chu, John Woo, John Dykstra, Cris Blyth, Andy MacDonald, Glenn Darry, David Sanger, Dennis Berardi, Ian Hunter.
Universal Studios, Warner Bros Studios, Paramount Pictures, NBC Universal, Telemundo, Frost Giant Studios, RealDream Studios, King & Country, Method, The Mill, SkulleyFX, Chaos Manufacturing.
Education & Certifications
- Completed 2-Year Certificate Course in Lighting Camera - Laboratorio Cinema - Rome, Italy
- Completed 2-Year program in Film Studies - Virginia Commonwealth University
- Epic Games Unreal Engine Certifications – Fundamentals, Game Design
- Blender & Unreal Engine Certifications – Udemy & Coursera
"Team collaboration and pipeline management is the key to any efficient and creative
job.”