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joeprodp.com
  • Home
  • Cinematography
  • Visual Effects
  • Game Cinematics
  • Contact Bio
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This page is strictly dedicated to my more recent foray into Video Game Cinematics. With over 20+ years lensing and lighting major film productions, I was convinced that my experience and creativity would be an essential asset to game studios in developing their cinematics in this new age of narrative-driven, photorealistic and stylized stories. Unlike some cinematographers that are content to just come in and consult on projects, I've gone the full mile and have become certified in Epic's Unreal Engine, mastered animation in Maya, 3D sculpting and hard-surface modeling in Blender and Maya, and I am absolutely at home in the Adobe Creative Suite. I love to edit and color in Black Magic Davinci Resolve, and am comfortable sharing and collaborating in Helix Perforce and ShotGrid. I've organized and supervised dozens of performance and motion capture sessions. I can concept, build, and deliver a cinematic from start to finish, though I work bestwithin a team and a pipeline.

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Cinematics - Frost Giant's Stormgate 2025

Cinematics Artist - Frost Giant Studios

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joeprodp@gmail.com for Password - SOL Shogunate (Unreleased)

Cinematics Director - Chaos Manufacturing

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Previs - Lightspeed's Last Sentinel

Previs Artist - RealDream Studios

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Previs - Bladerunner (WiP)

Previs Director

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